Tools

HOUSE 13 Verification Checklist

A spoken card for every cycle. Red if unsure. Glass before closets. Lit paths only.

Last updated:

Night Verification Card

This checklist is the HOUSE 13 tool. Print it into voice chat. Do not invent a fifth step in the middle of a knock. It encodes the night loop and the threat ranking. If you are brand new, run Easy with getting started first so the words mean something.

Lobby (once per session)

  • Confirm you are in Dread Forge HOUSE 13, not a clone.
  • Queue Easy until Survived Easy is boring. Medium is twelve. Hard is eighteen. See modes.
  • Headphones on, graphics as high as the door buttons stay clickable. See controls.
  • If stacked, assign Door / Glass / Light / Closet. See co-op.
  • Agree: unsure = Close Door. See identify Impostors.
  • Do not open codes or scripts overlays on the plate. No confirmed codes. No verified scripts.

Every knock

  1. Door. Look at clothes, face, voice, timing. Green only if the sentence is clean. Otherwise red. One person clicks.
  2. Windows. Shut every pane on your wing before chat continues. The Reacher does not wait.
  3. Lights. Are you in illumination? If you must cross dark, do not stop. The Hitcher is a timer.
  4. Closets. Shut wardrobes. If a room is claimed, say the name and do not hide there. Strobe only if you must contest The Nester.
  5. Return to the plate. Do not invent loot.

Callout sheet

  • “Visitor, holding.”
  • “Red.” / “Green.”
  • “Glass clear” / “Reacher, [room].”
  • “Stair dark, take hall.”
  • “[Room] claimed, no hide.”

Wipe log (one word)

Door / window / dark / closet. Open only that guide next. Do not reread the entire wiki during Medium night eleven.

What this card is not

It is not a scan item. HOUSE 13 does not give you a third door button. It is not a Hard skip. It is not a Terminal 13 passport list. It is the hull. If your stack cannot run it without arguing, you are not ready for twelve nights.

Run the card until it is boring. Boring survivors see morning. HOUSE 13 is released and online. The next knock will not wait for you to scroll. Pin this page, then close the browser, then play.

Solo version of the same card

If you are alone, you still speak the five steps. Whispering “door, glass, light, closet” after every knock is enough. Walk a circle so you do not skip a wing. Easy’s six nights exist to burn that circle into muscle memory. If you skip speaking the list, you will skip a pane. The Reacher does not grade on intention.

Medium’s twelve nights are two Easy clears. Halfway through, reset: lights on, closets shut, then take the next knock. Hard’s eighteen nights are three Easy clears. Schedule a water break between psychological thirds if the session allows. The card does not change. Your fatigue does. That is why Survived Hard is rare — not because a fourth monster appears.

Using the card with randoms

Public 32-player servers will ignore your pin. Still say “red wins” once at spawn. If someone greens a joke visitor, leave. The checklist cannot save a lobby that refuses it. Co-op roles assume people want to live. If they do not, Easy with a private stack is the tool, not a longer list.

After a wipe, write the one-word log in Discord before you queue again. Door means identification failed. Window means glass was unmanned. Dark means a shortcut. Closet means a claimed room. Then open only that guide. This card plus that log is the entire tools product. Everything else is a generator you should not click.

FAQ

Frequently Asked Questions

Quick answers to the most common HOUSE 13 questions.

When do I use this checklist?

Every night cycle. Read it in lobby, speak it in-game. Details on survive the night.

What if we disagree at the door?

Close Door. Red wins. See identify Impostors.

Can I skip closets on Easy?

No. The Nester is still in the house. Keep step four.

Should I keep this wiki open over the HUD?

No. Overlays cause misclick greens. See controls.